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Colossal Ancients


Colossal Ancients
To get to the Colossal Ancient fight, you must collect Colossal Ancient statues from each of the Act Bosses while their Zones are are Terrorized.
Terror Zones now rotate every 30 minutes.
Worldstone Shards that can drop from enemies in Terror Zones allow you to Terrorize an entire Act for the duration of your game.
Combine all 5 statues in the Horadric Cube on Hell difficulty in Act 5 to unlock the new pinnacle encounter against the Colossal Ancients.
Defeating the Colossal Ancients will award one of six Unique jewels. The Colossal Jewel that drops depends on which Ancient you defeat last. You can only equip 1 Colossal Jewel on your character.



Colossal Ancients - Shards and Statues
Worldstone Shards
  Western Worldstone Shard (Act 1)
  Eastern Worldstone Shard (Act 2)
  Southern Worldstone Shard (Act 3)
  Deep Worldstone Shard (Act 4)
  Northern Worldstone Shard (Act 5)
Colossal Ancient Statues
  Talic's Anguish
  Korlic's Pain
  Madawc's Ire
  Bul-Kathos' Nightmare
  Worusk's End


Colossal Ancient Jewels
Defender's Bile
Jewel
  Required Level: 75
  +95 Poison Damage over 1 seconds
  5-10% to Poison Skill Damage
  -5-10% to Enemy Poison Resistance
  3-5% to Experience Gained
  25-50% Extra Gold from Monsters
  15-35% Better Chance of Getting Magic Items
Guardian's Thunder
Jewel
  Required Level: 75
  Adds 1-75 Lightning Damage
  -5-10% to Enemy Lightning Resistance
  5-10% to Lightning Skill Damage
  3-5% to Experience Gained
  25-50% Extra Gold from Monsters
  15-35% Better Chance of Getting Magic Items
Protector's Frost
Jewel
  Required Level: 75
  Adds 10-30 Cold Damage
  5-10% to Cold Skill Damage
  -5-10% to Enemy Cold Resistance
  3-5% to Experience Gained
  25-50% Extra Gold from Monsters
  15-35% Better Chance of Getting Magic Items
Defender's Fire
Jewel
  Required Level: 75
  Adds 20-60 Fire Damage
  -5-10% to Enemy Fire Resistance
  5-10% to Fire Skill Damage
  3-5% to Experience Gained
  25-50% Extra Gold from Monsters
  15-35% Better Chance of Getting Magic Items
Protector's Stone
Jewel
  Required Level: 75
  +30-50% Enhanced Damage
  Adds 10-30 Damage
  -5-10% to Enemy Physical Damage Resistance
  3-5% to Experience Gained
  25-50% Extra Gold from Monsters
  15-35% Better Chance of Getting Magic Items
Guardian's Light
Jewel
  Required Level: 75
  Adds 15-35 Magic Damage
  -5-10% Enemy Magic Resistance
  5-10% to Magic Skill Damage
  3-5% to Experience Gained
  25-50% Extra Gold from Monsters
  15-35% Better Chance of Getting Magic Items







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Last modified: February 17, 2026

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