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Runes


Crafted Item Facts and Recipes
DII Expansion Only
Crafted Items are created by combining various ingredients in the Horadric Cube.
Crafted Items cannot be gambled for or found; they must be created using the Cube.
Any item used in a Crafted Item recipe will lose all of its original Magical properties.
Some Crafted items are temporary or will only work on specific days of the week or month.




 Normal Hit Power Items
Crafted Item Recipe Attributes
Hit Power Helm   Magic Full Helm/ Basinet/ Giant Conch
  Ith Rune
  Perfect Sapphire
  any Jewel
  5% chance to cast level 4 Frost Nova when struck
  Attacker takes Damage of 3-7
  +25-50 Defense against Missles
Hit Power Boots   Magic Chain/ Mesh/ Boneweave Boots
  Ral Rune
  Perfect Sapphire
  any Jewel
  +25-50 Defense against melee
  5% chance to cast level 4 Frost Nova when struck
  Attacker takes Damage of 3-7
Hit Power Gloves   Magic Chain Gloves/ Heavy Bracers/ Vambraces
  Ort Rune
  Perfect Sapphire
  any Jewel
  Knockback
  5% chance to cast level 4 Frost Nova when struck
  Attacker takes Damage of 3-7
Hit Power Belt   Magic Heavy Belt/ Battle Belt/ Troll Belt
  Tal Rune
  Perfect Sapphire
  any Jewel
  5-10% Damage goes to Mana
  5% chance to cast level 4 Frost Nova when struck
  Attacker takes Damage of 3-7
Hit Power Shield   Magic Gothic Shield/ Ancient Shield/ Ward
  Eth Rune
  Perfect Sapphire
  any Jewel
  5-10% increased chance of Blocking
  5% chance to cast level 4 Frost Nova when struck
  Attacker takes Damage of 3-10
Hit Power Body Armor   Magic Field Plate/ Sharktooth Armor/ Kraken Shell
  Nef Rune
  Perfect Sapphire
  any Jewel
  10% Faster Hit Recovery
  5% chance to cast level 4 Frost Nova when struck
  Attacker takes Damage of 3-10
Hit Power Amulet   Magic Amulet
  Thul Rune
  Perfect Sapphire
  any Jewel
  5-15% chance of Monster Flee
  5% chance to cast level 4 Frost Nova when struck
  Attacker takes Damage of 3-11
Hit Power Ring   Magic Ring
  Amn Rune
  Perfect Sapphire
  any Jewel
  +1-5 to Dexterity
  5% chance to cast level 4 Frost Nova when struck
  Attacker takes Damage of 3-6
Hit Power Weapon   Magic Normal / Exceptional/ Elite Blunt Weapon
Blunt Weapons are:
Clubs: Club and Spiked Club
Hammers: War Hammer, Maul, Great Maul
Maces: Mace, Flail, Morning Star
Scepters
Staves and Wands
  Tir Rune
  Perfect Sapphire
  any Jewel
  +35-60% Enhanced Damage
  5% chance to cast level 4 Frost Nova when struck
  Attacker takes Damage of 3-7





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