Diablo II











  Horadric Cube


  Crafted Items

  Item Prefixes

  Item Suffixes





  DII Glossary


  Playing Tips

  Diablo II Story

Item Suffixes

Modifiers for Jewels and Charms are different.
Jewel Modifiers are here and Charm Modifiers are here
Suffix Properties
Absorption Damage reduced by 3
Acceleration 40% Faster run/walk
Accuracy +6-9 to Dexterity
Ages Indestructible
Alacrity 20% Attack Rate increase
Amelioration Poison length reduced by 50%
Amicae Damage reduced by 8-15
Anima Damage Reduced by 8-15
Anthrax Adds 100 Poison Damage for 6 seconds
Apprentice 10% Faster Cast Rate
Atlas +21-30 to Strength
Balance 10% Faster Hit Recovery
Bashing - 25-40 to Monster Defense per hit
Bat 3-5% Mana stolen per hit
Bear Knockback
Blight Add 50 Poison damage for 3 seconds (Rings/Amulets)
Add 7 Poison damage for 3 seconds (Weapons/Circlets)
Blocking +15% Faster Block Rate
Brilliance +7-10 to Energy
Burning Adds 5-9 minimum and 10-20 maximum Fire Damage
Butchery +21-40 to maximum Damage
Carnage +11-14 to maximum Damage
Centaur + (0.75 per character level) to Life
Chance 5-15% better chance of getting magic item
Colossus +41-60 to Life
Craftsmanship +1 to maximum Damage
Defiance Poison length reduced by 75%
Deflecting +30% Faster Block Rate
Dexterity +1-2 to Dexterity
Ease Requirements -20%
Elephant + (0.5 per character level) to Life and + (0.25 per character level) to Mana
Energy +1-3 to Energy
Enlightenment +21-30 to Energy
Equilibrium 17% Faster Hit Recovery
Evisceration +41-63 to maximum Damage
Excellence +5-8 to minimum Damage
Fast-Repair Repairs Durability
Fire Adds 1-4 minimum and 6-11 maximum to Fire Damage
Flame Adds 1 minimum and 2-6 maximum to Fire Damage
Fortune 16-25% better chance of getting magic item
Fox +6-10 to Life
Frost Adds 1 minimum and 1-2 maximum Cold Damage for 2 seconds
Gargantuan +41-60 to Life
Giant +10-15 to Strength
Glacier Adds 2-4 minimum and 4-15 maximum Cold Damage for 4 seconds
Gore +8-10 to maximum Damage
Greed 25-40% extra gold from monsters
Guarding Magic damage reduced by 3
Haste 20% Faster run/walk
Health Damage reduced by 1
Icicle Adds 1 minimum and 3-4 maximum Cold Damage for 3 seconds
Incineration Adds 10-15 minimum and 21-75 maximum Fire Damage
Jackal +1-5 to Life
Lamprey 7-9% Life Stolen per hit
Leech 3-5% Life stolen per hit
Life Damage reduced by 4-7
Life Everlasting Damage Reduced by 10-25
Light +1 to Light Radius, +15 to Armor Level
Lightning Adds 1 minimum and 9-16 maximum Lightning Damage
Locust 5-7% Life stolen per hit
Luck 26-35% Better Chance of Getting Magic Items
Magus 20% Faster Cast Rate
Maiming +3-4 to maximum Damage
Mammoth +31-40 to Life
Measure +3-4 to minimum Damage
Memory + (0.5 per character level) to Mana
Might +3-5 to Strength
Mind +4-6 to Energy
Negation Magic damage reduced by 4-6
Nirvana +21-30 to Dexterity
Ox +6-9 to Strength
Pacing 10% Faster run/walk
Perfection +16-20 to Dexterity
Performance +9-14 to minimum Damage
Pestilence Adds 50 Poison Damage for 5 seconds
Piercing Ignores Target's defenses
Precision +10-15 to Dexterity
Propagation Replenishes quantity
Protection Damage reduced by 2
Puncturing - 10-20 to monster Defense per hit
Quality +2 to maximum Damage
Quickness 40% Attack Rate increase
Radiance +3 to Light Radius, +30 to Armor Level
Razors Attacker takes Damage of 7-9
Readiness 10% Attack Rate increase
Regeneration Replenish Life +3-5
Regrowth Replenish Life +6-10
Remedy Poison length reduced by 25%
Replenishing Replenishes Quantity
Revivification Replenish Life +11-15
Self-Repair Repairs Durability
Sentinel Magic damage reduced by 2
Shock Adds 1 minimum and 6-8 maximum Lightning Damage
Simplicity Requirements -30%
Skill +3-5 to Dexterity
Slaughter +15-20 to maximum Damage
Slaying +5-7 to maximum Damage
Sorcery +11-15 to Energy
Speed 30% Faster run/walk
Spikes Attacker takes 4-6 Damage
Squid +61-80 to Life
Stability 24% Faster Hit Recovery
Storms Adds 1-6 minimum and 40-120 maximum Lightning Damage
Strength +1-2 to Strength
Sun +5 to Light Radius, +5% bonus to Armor Level
Swiftness 30% Attack Rate increase
Swords Attacker takes Damage of 10-20
Thawing Half freeze duration
Thorns Attacker takes 1-3 Damage
Thunder Adds 1 minimum and 17-40 maximum Lightning Damage
Tiger +21-30 to Life
Titan +16-20 to Strength
Transcendence +15-20 to minimum Damage
Transportation 30% faster Run/Walk
+80-90% heal Stamina
Traveling 30% Faster run/walk, Heal Stamina +80-90%
Vampire 7-9% Mana stolen per hit
Venom Adds 21Poison Damage for 4 seconds
Vileness Prevents monster heal
Warding Magic damage reduced by 1
Warmth Half Freeze Duration
Wealth 41-80% extra gold from monsters
Whale +81-100 to Life
Winter Adds 5-9 minimum and 16-50 maximum Cold Damage for 5 seconds
Wizardry +16-20 to Energy
Wolf +11-20 to Life
Worth +1-2 to minimum Damage
Wraith 6-7% Mana Stolen per hit

BLIZZARD and DiabloII are trademarks of Blizzard

Send mail to the webmistress with questions or comments about this web site.

Diablo II game images are copyright Blizzard.
HTML content and website images on The Diablo II Tomb of Knowledge are copyright.
Reproduction of content from this site on another server is not allowed.
Copyright © 1999 - 2021
Last modified: June 13, 2021

Would you like to link to this page? Here are some banners you can use.

Visit my homepage