Diablo II
  Home

  Characters

  Skills

  Townsfolk

  Mercenaries

  Quests

  Locations

  Monsters

  Curses

  Shrines

  Potions

  Horadric Cube

  Items

  Crafted Items

  Item Prefixes

  Item Suffixes

  Gems

  Runes

  Jewels

  Charms

  DII Glossary

  Screenshots

  Playing Tips

  Diablo II Story

  
Act I Quests
Act I Quests Act II Quests Act III Quests Act IV Quests Act V Quests Cow Level

Printable version of Act I Quests

The Den of Evil
Quest Icon
Den of Evil Icon
Quest Given By
Akara
Quest Location
Den of Evil
Quest Goal
Kill all the monsters in the Den
Quest Reward
one skill point, given by Akara
How to get there: Rogue Encampment (W) Blood Moor Den of Evil
(W) indicates a Waypoint location
Enter the Den, which is a single-level cave, and kill all the creatures that you find. You will come across a unique zombie, named Corpsefire. When you have killed all of the creatures, you will see shafts of light streaming through the Den. Return to camp, and talk to Akara for your reward.
Den of Evil Entrance
Entrance to the Den of Evil



Sisters' Burial Grounds
Quest Icon
Blood Raven Icon
Quest Given By
Kashya
Quest Location
Burial Grounds, off the Cold Plains
Quest Goal
kill Blood Raven
Blood Raven
Quest Reward
a rogue mercenary, and the ability to hire more
How to get there: Rogue Encampment (W) Blood Moor Cold Plains (W) Burial Grounds
(W) indicates a Waypoint location
You must kill Blood Raven, a corrupted rogue, who can be found in the Burial Grounds. Blood Raven has 50% resistance to magic, cold, fire, lightning, and poison, and the ability to raise skeletons and zombies. Once she has been killed, the lightning effects of her death will kill all the creatures in the area. When you've killed her, return to the Rogue Encampment and speak with Kashya to receive your reward.
In the Burial Grounds, you will also find two dungeons, the Crypt and the Mausoleum, which are optional, but will help to increase your character's experience.
Blood Raven Death
Blood Raven's Death



Search for Cain
Quest Icon
Search for Cain Icon
Quest Given By
Akara
Quest Location
Dark Wood, Stony Field, Tristram
Quest Goal
retrieve the Bark Scroll, activate the Cairn Stones, rescue Cain
Quest Reward
a magic ring, and item identification for free
How to get there: Rogue Encampment (W) Blood Moor Cold Plains (W) Stony Field (W) Underground Passage (2 levels) Dark Wood (W)
(W) indicates a Waypoint location
After completing the Blood Raven quest, Akara will ask you to rescue Cain from Tristram.
In the Dark Wood, search for the Tree of Inifuss, and click on it to obtain the Bark Scroll. Near the Tree, you will encounter Treehead Woodfist, a unique Brute. Return to camp and give the scroll to Akara, so she can translate it for you.
Go back to the Stony Field, and locate the Cairn Stones. Using the Bark Scroll, click on the Cairn Stones in the sequence indicated to activate them. Once they are activated, a portal will open in the center of the stones, which will take you to Tristram. Enter the portal, and kill all the creatures (including a cursed Griswold); click on Cain's cage and he will be released.
While wandering around Tristram, be sure to locate and click on Wirt's dead body; you'll get back some of the cash you wasted on him, and his peg leg, which you should keep to open the portal to the Cow Level.
Follow Cain through the portal, or find your own way back to camp. Speak to Akara, and she will give you a magic ring; Cain will now identify items for free. If you do not complete this quest, Cain will identify items in the following acts, but he will charge you.
Tree of Inifuss
The Tree of Inifuss
Cairn Stones
The Cairn Stones
Griswald
Griswald
Cain Caged!
Cain Caged!



The Forgotten Tower
Quest Icon
Quest Given By
the Moldy Tome
Quest Location
Stony Field, Black Marsh
Quest Goal
kill the Countess
Quest Reward
items found in the chest
How to get there: Rogue Encampment (W) Blood Moor Cold Plains (W) Stony Field (W) Underground Passage (2 levels) Dark Wood (W) Black Marsh (W)
(W) indicates a Waypoint location
Activate this quest by reading the Moldy Tome in the Stony Field. The Forgotten tower is located in the Black Marsh, and has five levels. The Countess will be found on the fifth level, guarding a chest full of goodies. She is a Dark Hunter, who specializes in Fire Walls.
Moldy Tome
The Moldy Tome
Forgotten Tower
The Forgotten Tower
The Countess
The Countess



Tools of the Trade
Quest Icon
Quest Given By
Charsi
Quest Location
Barracks
Quest Goal
retrieve the Horadric Malus
Quest Reward
Charsi will give an item magic properties
How to get there: Rogue Encampment (W) Blood Moor Cold Plains (W) Stony Field (W) Underground Passage (2 levels) Dark Wood (W) Black Marsh (W) Tamoe Highland Monastery Gate Outer Cloister (W) Barracks
(W) indicates a Waypoint location
The Malus will be found in the Barracks, protected by the Smith, a special, extra stong unique. The Malus is located on the forge, which is behind the Smith. Kill the Smith, grab the Malus, and return it to Charsi, and she will give you your reward.

When imbuing an item, the item cannot be magical or socketed, nor can it be a thrown or jewelry item. Charsi will turn the item into a rare item, by adding 3-5 magical attributes to it. You can choose to wait until later in the game to imbue an item, since the quality of the attributes added to it are based on your character's level.
MalusStand
The Malus Stand
The Smith
The Smith
CharsisHammer
Charsi's Hammer
MalusDescription
Horadric Malus Attributes



Sisters to the Slaughter
Quest Icon
Sisters Icon
Quest Given By
Cain
Quest Location
Catacombs
Quest Goal
kill Andariel
Quest Reward
items dropped by Andariel, and access to Act II
How to get there: Rogue Encampment (W) Blood Moor Cold Plains (W) Stony Field (W) Underground Passage (2 levels) Dark Wood (W) Black Marsh (W) Tamoe Highlands Monastery Gate Outer Cloister (W) Barracks Jail (3 levels) (W-level 1) Inner Cloister(W-level 1) Cathedral Catacombs (4 levels) (W-level 2)
(W) indicates a Waypoint location
Andariel will be found on the fourth level of the Catacombs. She is not immune to anything, but uses a poison attack, so prepare for it. When you've killed Andariel, you will receive magical items, and a portal will open, to take you back to the Rogue Encampment. Speak with Warriv, and he will now be able to take you to the East.
Andariel
Andariel





BLIZZARD and DiabloII are trademarks of Blizzard


Send mail to the webmistress with questions or comments about this web site.

Diablo II game images are copyright Blizzard.
HTML content and website images on The Diablo II Tomb of Knowledge are copyright.
Reproduction of content from this site on another server is not allowed.
Copyright © 1999 - 2024
Last modified: October 25, 2024

Would you like to link to this page? Here are some banners you can use.

Visit my homepage